Showing posts with label Story Development Steps. Show all posts
Showing posts with label Story Development Steps. Show all posts

Tuesday, July 1, 2025

SABRIYA Writing Journal 4: Writing Rules


I've started to write, after many weeks of planning and plotting. Now, the rules of writing, for me, will vary day-to-day. Not that the rules change, but because I'll forget them from one day to the next. Thus the critical need for rewriting and remembering the rules.

MY WRITING RULES:

The following assume I've taken the time to outline the story, and completed due diligence in researching the broader aspects of the era and characters—both critical writing tasks, which in this case I've done. The rules below are not about general research, planning or plotting (see Journal entires 1-3) but about stringing the words together for the first time.  

  1. VISUALIZE FIRST. Take time to visualize the scene as if watching a movie. This may be the most time consuming thing about writing—NOT WRITING.
  2. START OBJECTIVE. Every scene should begin with a paragraph from an objective or universal Point-of-View (POV) that describes the setting and characters in the scene with a disaster close at hand. By objective POV I mean the POV of someone NOT in the scene—the narrator—who can see everything about the scene, e.g. God's POV.
  3. ONE POV. After that first objective POV paragraph, every other paragraph in a scene must be told from a single character's POV who is IN THE SCENE, perhaps the POV of the most emotionally conflicted character.
  4. WRITE FOR IRONY. Every description, and perhaps line of dialogue, should contain an ironic comparison. 
  5. WRITE TO TARGET. First draft not so much, but second draft must condense word count to the target number, OR revise the rest of the chapter or book so word count goal (overall) is observed.
  6. WRITE ATTITUDE. Write with an emotional attitude that channels the POV character. Nothing in this word is clean and objective. Even God has an attitude and sometimes he expresses with with catastrophic results. Attitudes vary from sarcasm to sweetness, from retribution to forgiveness. Vary the attitude as you vary the POV. 
  7. END ON CLIFF. Every scene ends with a cliff hanger described by Step 3 (the disaster step) of the Scene-Sequel structure pattern. In some cases this may be an objective, universal POV, like the first paragraph of the scene. (more on Scene-Sequel below)
  8. RIGHT WORD. Never hesitate to take the time to find the right word, turn-of-phrase, or trope. (more on tropes below)


Scene-Sequel Structure Pattern


Writing in a Scene-Sequel pattern is method of structuring your writing at a paragraph, sentence, or micro level. If you deconstruct the best fiction writers' output, you will see it. I always start out writing a new project by following this pattern anally, by putting these hidden steps in Scrivener to constantly remind me. After a few weeks the pattern becomes almost automatic.


In every scene-sequel sequence there is a DISASTER that spurs the action forward (or in a new direction...a mini-turning point). Here's a diagram from my on-line workshop (Storycraft Training). An explanation follows.
Novel Scene-Sequel Sequence (simplified)
Running from left to right in the above diagram. (1) The protagonist has a physical GOAL to achieve. (2) The protagonist takes action to achieve that goal, and in so doing creates CONFLICT with the antagonist. (3) Because of the conflict, the goal is not fully achieved, resulting in a DISASTER. (4) The protagonist experiences an EMOTIONAL REACTION, which acts as a motivation to keep going. (5) The protagonist spends some time evaluating in his mind (THOUGHT) the DILEMMA faced, until... (6) The protagonist makes a decision about the next goal and takes the fist steps to achieve it. [And the process REPEATS starting with the new goal.]

Tropes

Using tropes in your writing is like writing with subtext—it keeps the reader intrigued and intellectually engaged.  Here is a summary of useful tropes copied from Google's AI engine.
Tropes are recurring themes, ideas, or literary devices used in storytelling. They can be categorized into various types. Tropes can be elements of character, plot, or setting, and they often reappear in different stories, sometimes becoming defining characteristics of a genre. 
Here's a breakdown of some common types of literary tropes: 
Metaphor: A comparison between two unlike things without using "like" or "as" (e.g., "Juliet is the sun"). 
Simile: A comparison between two unlike things using "like" or "as" (e.g., "Her smile was like sunshine"). 
Irony: A figure of speech in which words are used in such a way that their intended meaning is different from the actual meaning of the words (e.g., saying "Oh, fantastic!" when something bad happens). 
Synecdoche: A figure of speech in which a part is used to represent the whole (e.g., "wheels" for a car). 
Metonymy: A figure of speech in which one thing is used to represent something else with which it is closely associated (e.g., "the crown" for the monarchy). 
Hyperbole: Exaggeration used for emphasis or effect. 
Litotes: Understatement, often for ironic effect (e.g., saying "not bad" when something is actually very good). 

Monday, June 30, 2025

SABRIYA Writing Journal 3: Word Counts


I draft in Scrivener, which allows me to set target word lengths for each scene within a chapter.  Below I've expanded the Excel spreadsheet from Journal Entry No. 1, to calculate the word length for each chapter and scene, all based on the treatment. THESE ARE ALL TARGETS AND THEY WILL CHANGE, BUT THIS ANAL WORK  PROVIDES A FOUNDATION AND DIRECTION. The closer I stay to it, the closer I will arrive at my target book length.

The table below shows that there are 17 chapters of lengths 3250 to 4500 words. There are 63 scenes of lengths 500 to 4500, the 4500 scene filling an entire chapter (9). The average scene length being only 1143 words.  The final manuscript target length being 72,000 words.

The "0" cells compare two different ways to calculate the word counts so they add up to 72,000. If one of the "0" cells does not show a "0" I know one of my calculations is wrong. Notice the chapter breaks favor the length of the chapter and not the end of one of the 21 macro beats (grey).

The green lines represent the backstory, flashbacks discussed in Journal Entry No. 2— notice the FB scenes are very short, as flashbacks should be.


Everyday when I think through this stuff I imagine a revision to the treatment or micro beats. I make notes of those in the treatment, which I will be following as I write. In fact, when I write a scene, I'll copy the treatment paragraphs for that scene and paste them into the Scrivener document,  which gives me beginning copy for that scene. For instance just before starting this journal entry I copied the treatment paragraph for Chapter 1 Scene 1 into Scrivener. I have the target for that scene set to 1,000 words. The treatment paragraphs were only 275 words. That gets me going and I started to rewrite and expand.

Here's what the Scrivener Binder (left margin) looks like for the first four chapters and 12 scenes.




Each one of those 12 scenes (text documents) has a word length target set for it. As I write, a growth bar appears at the bottom of my manuscript page in blue. When I hit the target of 1,000 words the bar will turn green. If I go beyond 1,000 words the growth bar will turn red. After I pasted in the treatment paragraph to what I was calling Shenzhen (but it's changed now to Hong Chi) I edited the first sentence. The document was then 271 words of my 1,000 and this is what the bottom of the page looked like...


If I write 1,223 words it looks like this, meaning I'm over and must edit down, thus keeping me on target.




So, I have started to write, although I will stop often to research what I am writing about. My protagonist, in addition to being the glamorous Thai wife of the British consulate, is also a Wing Chun practitioner of some advanced skill.  Wing Chun is the mysterious and hidden form of Kung Fu developed by Ypi Man (1893–1972) who passed it on to Bruce Lee's who made the form famous. So, one of my research steps will be to watch the "Ip Man" Blu Ray trilogy...for the third time.

Ah, here''s my first sentence... I'm sure it will change:

In the dead of night thirty-three thousand taxi sedans and motorcycles jammed the streets of Hong Chi shuttled men and women from the crowded luxury shops in Chao, to the colorful nightlife in Yezong and the go-go bars of Qu Plaza, where hundreds of young women exposed their assets just a block from Assumption Cathedral in one direction and the stiff upper lip British Consulate in the other. 

A distant siren wailed.

Thursday, June 26, 2025

SABRIYA Writing Journal 2: Plotting Tools


I have finished the preliminary plotting for my novel about Sabriya of Shanghai. Let me share what I've done in the last few days.

Steps 1-7: (discussed in blog post Journal Entry 1)  I constructed a slide in Keynote (4000 pixels x 2500 pixels) and divided the slide into 21 columns, each corresponding to the 21 macro beats of the story I intend to write. These would be the same 21 beats I'd use for a screenplay and are a reliable structure into which to drop particular story beats (or cards), a process called "breaking the story," i.e. I'm breaking down the story into relatable chunks, scenes, or events.

Step 8

Figure 1

Figure 1 shows how I parsed the formerly written movie treatment for Sabriya into 87 smaller beats, each closely associated with scenes. I'll end up with 100–120 such beats after the manuscript is written as many of the beats in the middle of the story (and above graphic) are summarized.

The first column of the above figure is the "Prologue" or back story that proceeds the present day beats. The events  in the Prologue are necessary to fully understanding the drama that unfolds later.  Years ago I considered that the prologue story could be told as flashbacks during the telling of the present day story. I imagine that withholding the backstory at first, and revealing it slowly through flashbacks will create additional intrigue. In story time there is perhaps a 10-year gap  between the end of the Prologue and the beginning of the next column known as "Life before" or the first half of Act 1. 

Step 9

Figure 2

I decided to disburse the prologue beats throughout the present day story as a slowly revealed series of flashbacks. So, I turned them green for clarity. Not very evident in Figure 2 is that I clumped the Prologue beats into six clumps each clump occurring chronologically close in time. Thus, the Prologue can be considered to contain just six beats. 

Step 10

Figure 3

I realized that that the structure template I'm using contains six natural turning point beats starting with (1) Act 1's Climax and the Threshold crossing into Act 2, and then (2) Pinch Point B, (3) the Moment of Grace, (4) Pinch Point C, (5) Act 2 Climax, and (6) Pinch Point D. [Pinch Point A is the same as the Inciting Incident in the middle of Act 1.]

Those critical turning points, or possible reversals, would be excellent places to tigger the flashbacks that reveal Sabriya's present day motivation due to her backstory. So, in Figure 3, I slid the six Prologue Clumps over those turning point columns. I am not sure what the present day action will be in Sabriya's experience to trigger her memory of her past, but figuring that out seems like a minor concern at this point.

I now have a structure that will create a great rollercoaster ride of action and emotion for the reader, and reveal the back story as motivations for the present day story.

NEXT I need to analyze the above beat structure to ensure the protagonist and antagonist actions are consistently and evenly applied along the through-line of the story—the rescuing of Sabriya's secret son from the boy's father, a leader in the S.E. Asia human trafficking trade.

AFTERTHOUGHT: By moving the prologue into six flashbacks, I need to redistribute the word counts, taking the 4-5 words reserved for the Prologue and assigning them to the turning point columns where the flashbacks will occur. 

Monday, June 23, 2025

SABRIYA Writing Journal 1: Can I Keep This Up?

Not sure if I'll be able to keep up this journal, but I'll try.  Writing a novel is a long affair and there are many interruptions, blogging being one of them and staring at a blank page another. There's a solution to both. Starting today I try to share how you can eliminate the latter, and strengthen your linear storytelling mind. The foundation of this is my book The Moral Premise and the extensive resources of this blog, my on-line Storycraft Training series, and years of  experience working as a story and screenplay consultant.

The novel I've started and which this journal will follow is Sabriya. It's the story of an elegant Chinese woman, a skilled practitioner of the hidden martial art Wing Chun, who marries a young British diplomat to Shanghai, then risks her marriage and scandalizing Her Majesty's Diplomatic Service when she creates not a little mayhem around Shanghai trying to rescue her secret son from his ruthless father who has become the chief of a human trafficking syndicate dealing in youth for labor, sex, and  harvested organs.

Step 1 - Pick a Successful Antecedent

Sabriya of Shanghai (SOS) was originally a treatment for a martial arts thriller movie set in S.E. Asia. I wrote it on spec for a potential client, but when he went in another direction I retained ownership. The antecedent for the treatment is Taken, the 2008 thriller written by Luc Besson and Robert Mark Kamen, directed by Pierre Morel, and starring Liam Neeson. Taken was so successful there were two equally successful sequels. So, I designed the beats of the new story on Taken but I made it different—I changed the location from France to China; I changed the male lead to female; I changed the kidnapped victim from a daughter to a son, and I changed the lead's expertise from a being secret spy to a secret form of martial arts.  

Step 2 - Select a Practical Medium

Having no money to make a film, and having written several novels, and non-fiction projects, it was time to transform SOS from a film treatment into a motion picture thriller.  The first question was, how long of a novel?   My three previous fictional efforts were 30,000, 57,000, and 372,00 words. I could not get traditional agents or publishers to consider the 372.000 project, and no one was interested in a novella. Agents told me 70K–90K was an ideal length. So, I settled (arbitrarily) on 72,000 words, knowing I'd go long. 

Step 3 - Structure - Use a Successful Structure

I will use a high-level, generic structure used successfully in long-form stories of all genres, and which has proved accurate in hundreds of box office hits and best selling novels. The structural sequence uses 21 beats for the through-line. I describe these beats in various places and detail elsewhere on this blog and fundamentally in The Moral Premise. The percentages and word lengths (based on 72,000) were calculated with the Excel spread imaged below. Thus, this level of detail decision making was not made arbitrarily. I will write the first draft in Scrivener who allows me to set word limits for each document—in this case each of the 21 major beats that vary in length from 1,00 to 5,000 words. 

Step 4 - Create Template for Carding (or Breaking) the Story Beats

Over the  years, I have set up structural templates on door walls with 3"x5" cards and masking tape, on large wooden folding closet doors,  painted walls with the pictures removed, on black landscaped 4 'x 8' Gatorfoam Board with Post-It Notes, on portrait 4' x 8' Masonite on wheels with Post-It Notes, and in Apple's Keynote,  which I am using on SOS. (image below)

I have come to prefer Apple's Keynote (Appel's answer to PowerPoint for Mac users like me), with a single slide dimensions set to 6000 x 2500 pixels.  I can type, transform, and copy Keynote cards faster than writing with a marker on physical Post-Its. When other people are in the room for a story meeting, however, one of the 4' x 8' boards works best with physical Post-Its—we can all see the beats at once, and anyone can jump up and make a change on the large board (or wall).

Below is the beginning of the story breakdown. Each "card" represents a scene, each column is one of the 21 macro story beats. 

For SOS I've chosen to break the story into columns from left (beginning of story) to right (end of story). The column widths (defined by white lines) are the relative duration of the beat. The image above shows the first 10 beats, with "cards" filled in for the first 4 beats (Prologue through Reject the Journey).  The numbers 4.5, 9, 15, etc are the running total of words (in 000s) to the end of the beat where they're placed. These numbers will differ from the Excel chart as I've changed my mind about some lengths.

Step 5 - Card the Story

The first (or left) column is the Prologue. I have created cards for each micro beat (or scene) of the treatment, and placed them in chronological order from top to bottom, whereupon the story continues in the next column (Life Before).  The row of short color cards at the top is my color key for different characters. If I want to place a card for a character that is not already on the board, I can option-drag one of the color key cards to copy the card, stretch it as wide as the column and start typing. You'll notice most of the cards have gradated colors—the first time I've used them. The top and bottom colors indicate the two principle characters that appear in that beat. I will continue to fill in this story board based on each beat present in the treatment.  

Each card above begins with a number, which is the line number of the earlier written treatment. See image with "greek" words.

Step 6 - Analyze the Structure

Why do all this carding of each scene on a board with the macro beats? First, the board will act as a living outline that will be open while I write the manuscript. Second, it's important that I study the outline before I begin to write and look for plot holes that need to be filled. I might ask, "Does the antagonist appear ubiquitously and frightfully?  The display and spread of colors will indicate the presence or absence of a character in each beat. In the illustration above Sabriya is light yellow and the the antagonist is red. If there is part of the story where no red grading appears nor light-yellow appears, I know immediately where and what I need to fix. For example, Sabriya should be present in 75% of the cards. Does she? If not, I need to broaden her appearance before I start to write. 

Step 7 - Fix the Structure Before Writing

Based on the previous step, I will make changes to the story board before writing. Knowing what's going to happen and when, allows me to expertly place foreshadowing and resolution information and scenes that deepens the intrigue and reader's enjoyment. 

That's where I am. Please post your questions and follow my journey. 







Monday, July 12, 2021

Story Planning - Outlining - Breaking - Carding

The editable (and thus functional) Apple Keynote files used to illustrate this post can be downloaded for a small fee. See this link.

However they do it, successful-efficient-productive story writers plan - outline - "card" - or - "break" long form stories before they write.

I've recently completed working with four different writers, helping them to break (or Outline, Plan, or Card) their story, and guide them through with the script writing, rewriting, end editing process. 

Without becoming anal or planning too deeply, story planning of the major story beats, for both the main plot and the subplots, is easily accomplished (okay, nothing good is really easy) by using one or more visual methods for outlining the story.  I've used 4" X 6" index cards on a door wall with masking tape, and I've used color Post-It's on a 4' x 8' pice of masonite with the Story Diamond outlined on it. I've tried to use Final Draft's Beat Board, but still find it limiting in ways I find Keynote freeing. 

In the last few years I've found the use of Apple's KEYNOTE application on a Mac to be easy to use, flexible, and transportable. I emailed drafts of complex carding files (in Keynote) to Dubai, Beijing, Moscow, and and yes email works here in the U.S., too.  I like Keynote over PowerPoint because Keynote is easier to use in terms of duplicating cards, adjusting fonts, colors, card alignment, and the slide size (i.e. beat board) can be as large as 8,000 x 8,000 pixels. The "slides" can be shared in various fixed formats like jpg or PDF, or you can send off the entire keynote file.  If you'd like the keynote file that created the slides below (the file will work with Keynote 10 and later) just write and ask for it. I'll send it for free though email, or post a link for you to download.

If you've followed me I keep offering up different ways to break or card-out stories. These ideas come from working with different clients and their stories, which dictate what we need to create to facilitate the communication of the story beats, and how the story is structured.   So below are a few beat plates for Story Planning I've created in Keynote, with a few comments below each image. Related is this linked post on the 8 Mini-Movie Beat Plate.

Here are the slides (or beat plates). I think you can click on any image and see a larger version. These were saved as 8K square jpegs.

TRADITIONAL CARDS ON A TABLE OR WALL


The typical 3x5 or 4x6 cards written on with a felt pen and then stuck to a wall or laid-out on a table are also easy to move around and arrange in keynote. You can add highlights to the cards or use different color cards or pens to indicate scene breaks, turning points, climaxes, etc. Or you can use different rows or columns for the story sequences.

INDIVIDUAL CHARACTER ARC BREAKDOWNS


In the above graphic each column represents the plot or subplot for a character. Seeing the chronological ordering of cards like this (in one column, top to bottom) helps me to ensure that the beats are chronologically logical. Looking at the beats for a plot in sequence allows me to check if there is an easy to understand cause and effect relationship between the beats, as the story for that column progresses down. 

One column per subplot or character arc. The first card at the top of a column names the character or subplot and the character's physical goal.  The last card in the column should indicate the resolution of the goal. Somewhere in the middle is that subplot's Moment of Grace (MOG).  All subplots whether they are 3 beats (the minimum) or 20 need: (A) to focus on ONE character (even if that character is a town or ensemble); (B) a Physical Goal; ; (C) a MOG; thus leading to (D) the arc needs to be clearly redemptive (up), tragic (down), or ironic (a little up and down). Also, each arc should illustrate the Moral Premise for the story in different ways... and yes, all the subplots and arcs in a single story need to have a common Moral Premise. 

NOTE: There is NO relationship horizontally to the cards from one column to the next. A subplot with only 3 beats might not begin until the middle of the movie. Once these individual character subplots are chronologically laid out (as above), you would place them in a beat plate like the one below in one of the subplot rows... and arrange them chronologically with respect to the other beats of the other subplots. Being able to shift these beats/cards left and right (or add or subtract beats) is critical to story planning or beating out the story. 

The final thing I keep stressing is that the Protagonist or Hero has about 50% of all the dramatic beats in the whole story. Thus, Protagonist "A" may have 45 beats, and when you add up all the other character beats and all the other subplots you should have about 45 beats for the others as well. That means while the Protagonist has 45 beats, the next largest number of beats associated with a single character may be only 20. There should be no question about who the movie is about. See also Story Structure Basics

BLANK BEAT PLATE 8000 (not sure what to call this)

This beat plate is a derivation of the 8 Mini-Movie Beat Plate without the focus of the 8 Mini Movies. Time moves left to right. The color boxes down the left side (A-Z) identify each subplot. They should have text inserted in them that label the CHARACTER and their PHYSICAL GOAL for that subplot. "A" is the main plot and will have the most beats. Across the plate horizontally (in four places) are the traditional beat numbers (1-13 Major Beats), and a few ancillary beats explained in the Story Structure Basics post. The light blue vertical spaces indicate PINCH POINTS (PP) where the antagonist creates a challenge for the protagonist. They escalate from left to right. The dark blue vertical spaces indicate TURNING POINTS (TP) where the protagonist actually takes action to change the direction of the story, because of the Pinch Points. The gray spaces between the blue columns are sequences of multiple scenes that set up the PP or TB. The theory behind this "IDEAL" structure is that there is never a dull moment in your story, and there is a regular emotional roller coaster effect from beginning to end. The actual dynamics of the story, however, will not look this regular. This is theory, don't try to match it exactly. 


COMPLETE BEAT PLATE 8000


This is what the a completed beat plate may look like just prior to writing... obviously here without any of the text in the boxes (this is an actual beat plate for a client, used with permission). Notice all the white boxes in the main "A" plot. The plot lines A, B, C, and D all belong to the protagonist. Subplots T–Z belong to other characters, one of which is an institution (Z). The number of beats for the protagonist (A–D) is close to the number of beats for all the other subplots combined (T–Z).   The white boxes that are not in the A plot are notes and not actual beats. 

I hope you can see the advantage of BEAT PLATE 8000 compared TRADITIONAL CARDS. The completed beat plate lets you easily examine the beats's interplay and chronological juxtaposition of events, that the index cards on a table do not allow. 

And, yes, the rows in this BEAT PLATE 8000 (e.g the 8 beats/cards in the orange row) correspond to the column of 8 orange cards in the INDIVIDUAL CHARACTER ARC BREAKDOWNS graphic.   (But don't try to correlate the other columns with the beat plate above. The orange column and the orange row both having 8 beats was entirely coincidental. 

If you want me to help you on your story or script, see my Script Consulting Page. 

Sunday, May 6, 2012

Story Development Steps - Story Fundamentals

REVISED August 13, 2020

PART ONE
Writing a Focused Story

The broad, first steps in writing a successful story are outlined below in two sections. This first part lists The Story Fundamentals. The second is The Story Development Process.

If you're a story client of mine, stick with just Part One. Part Two will inform you about the whole thing, but the answers I want to accompany your script are just  1-7 of Part One, NOT Part Two.

I believe the Story Fundamentals should be listed on the first page of every script or manuscript because it sets up the reader in much the same way that a movie goer is set up to see a  movie. No movie goer attends a movie without first understanding what the movie is about in a general way; they know the fundamentals of the particular story.  So, that is how scripts should be read, with a page listing the Story's Fundamentals right up front.

For the writer, it really does not matter HOW you get to the story fundamentals. But knowing the fundamentals of your story are critical to effective and efficient writing the treatment and subsequent drafts of script or novel.

For my story coaching clients, please provide me with short one- or two-line descriptions of  the first seven (1-7) steps below. The more focused and precise you think them through and write them, the more effective will be our time together on step 8, which is what most need help on. Few of my clients actually have all seven items below answered when they come to me. But our consulting time together is designed to first get Steps 1-7 right, and then move on to Step 8.  Once you get past step 8 your story will practically write itself in terms of plot and character motivations. Actors who are writers will especially enjoy this, because after they answer 1-8 (with or without my help), they will fully understand their on-camera motivations.

The Story Fundamentals
What You Should Know Before You Start Writing,
and my goal in coaching you... to get you here.
  1. TITLE, GENRE, ERA, SETTING, DEMOGRAPHIC
  2. HOOK
  3. LOG-LINE (Short and Long), TAG LINE
  4. CONFLICT OF VALUES (Simple Dipole, Linear Nicomachean, or Layered Nicomachean)
  5. MORAL PREMISE STATEMENT (Simple or Complex)
  6. PROTAGONIST, ANTAGONIST descriptions
  7. Protagonist's physical GOAL and STAKES
Before we get into Step 8, it will be helpful to have read The Moral Premise, or to review this linked blog post: http://moralpremise.blogspot.com/search/label/13%20Major%20Beats

      8. MAJOR BEATS FOR PROTAGONIST (13-19, Turning Points, Disasters and Sequences)
The Writing
Now you can start to write, in order:

     9. SYNOPSIS (600 words with ending)
    10. OUTLINE (every major scene)
    11. TREATMENT (prose short story)
    12. DRAFT (formatted)



PART TWO
The Story Development Process
Steps to Writing a Successful Screenplay, Play or Novel

Here is a more detailed breakdown of the above.

The first eight steps should be executed iteratively. That is, it doesn't matter where you start, or in what order you do the steps in; although there is a logic to the order as presented. But it may not be your logic. So, just get on with it. Whatever works. Do it!

With each progression, go back and review the former decisions and see if they still fit. When you're done with 1-9 there should be a cohesiveness that will naturally drive steps 10-12. Although... even in working on 10-12 you will probably need to go back and revise 1-9. You're not God, so plan to do it over, and over, and over until you get it right.

My consulting is principally focused on the first eight steps and then how the decisions made are executed in your subsequent writing. These structural steps should be imbued in every sequence, every scene, and every dialogue exchange (and when it comes to production... in the casting, art direction, cinematography, music, etc.... all the way through marketing.) In the end the project should fit perfectly together and allow your story to resonate deeply with your audience.

1A. What is your story's working TITLE?

1B. What is the story's GENRE?

1C. What ERA (time period) does the story take place in?

1D. What is the story's SETTING (location, country, class)?

1E. What is the target  audience's DEMOGRAPHIC? (Sex, Age)

2. What is the story's physical HOOK? (this is the story's physical premise)

3A. What is the SHORT LOG LINE? (10-second pitch)

3B. What is the LONG LOG LINE? (or 60-second pitch)

3C. What is the story's TAG LINE? (What is the emotional heart of the story expressed in a short pithy line that would go on a poster?)

4.  What is the core CONFLICT OF VALUES that all the characters deal with?

5.  What is the MORAL-PHYSICAL PREMISE STATEMENT that guides every aspect of the film/novel?
6.     PROFILE MAIN CHARACTERS (start with your protagonist), in a short, descriptive and compelling paragraph that tries to answer these questions. You might construct these as interviews, with you asking the questions, and the character answering.
  • What is the character's name, sex, age, career, family?
  • What is she/he trying to accomplish? What is his/her goal for each of the subplots in his/her storyline, e.g., personal, family, professional, hobby, romance. Which of these plots drives the overall story? (i.e. there are multiple characters with multiple sub-plots, but ONLY one character, and ONLY one sub-plot for that character will drive the story forward.)
  • What is the character's moral vice or weakness?
  • What is the character's moral virtue or strength?
  • How does the character transform and change?
  • Who is trying to stop the character from reaching their goal?
  • What happens if the character fails? (i.e. what are the stakes?)
  • What irony is involved in each of the physical storylines?
  • What irony is involved in the psychological storylines?
7.   Describe
  • Protagonist's Physical GOAL
  • STAKES if goal is not achieved?
8.  Outline the MAJOR BEATS (13-19), first, for the protagonist across the 3 ACTS. Describe, also, the major beats (3-9) for each secondary character. (see description under 10 below.)

NOW YOU CAN START WRITING

9.  Write a 600-word SYNOPSIS that dramatically summarizes the main character and the major beats revealing the story's resolution.

10. Construct a scene OUTLINE. If you've followed my goals and plots advice, you will have beat out every storyline for all the characters. The protagonist will have between 3 and 6 story lines, one of which will be the physical spine of the story and include no less than 13 major beats. Minor characters will have between 1 and 3 story lines, none of which will exceed 13 beats, and most will have from 3 to 9 beats.  Place (stick) all of those story line beats (now on 3x5 cards) on the wall (like a large story diamond) and discover in what scenes the various beats of the various story lines occur simultaneously.  From this, draft your scene outline, including every beat of every storyline. Exclude establishing shots. This outline can then be expanded into prose, creating a full treatment.

11. Write a succinct prose TREATMENT (not script formatted). Make it read like a high-level short story. Avoid too much detail.

12. WRITE the first draft properly formatted. (Review and Repeat ad nauseam.)