Showing posts with label CHRIS VOGLER. Show all posts
Showing posts with label CHRIS VOGLER. Show all posts

Tuesday, April 27, 2021

Did You Ever Wish For....?

Working on a script the other day I ended up reviewing part of Chris Vogler’s book THE WRITER’S JOURNEY (3rd Edition). Chris wrote the foreword to The Moral Premise, and I was honored that he did it, considering his fame in Hollywood as a premiere story guru. I have been fortunate to work with him for a few days on some projects years ago.

The chapter I read (perhaps for the first time) in his thick Third Edition is titled Stories are Alive (starts on page 299).

He worked for Disney for years, on staff, as a lead story researcher. This paragraph on page 307 is important. 

He writes about the power of wishing.

Wishes of heroes are the strong point of identification for many people, since we all have wishes and desires that we secretly cherish. In fact, that’s one of the main reasons we go to movies and watch TV and read novels — to have our wishes granted. Storytellers are, most of the time, in the wish-granting business. The Disney empire built its entire corporate identity around the belief in wishing, from its theme song “When You Wish Upon a Start” to the wish-granting fairy godmothers of Sleeping Beauty and Cinderella to the genie who grants three wishes in Aladdin. Hollywood executives and best-selling novelists aim to know the secret wishes of their audiences and fulfill them.  (p 307)

In another place Chris writes that a good way to begin a story pitch is to ask “Did you ever wish for ________? Well, that’s what this story is about.”   It’s a good way to connect with the folk you’re pitching to.

Thanks, Chris. 

Wednesday, June 30, 2010

Story Structure Basics - 13 Major Beats

[Revised 18 March 2015]

Click for Larger Image
Often when a producer or writer sends me a script to analyze it's because they sense that there's a problem with their story. Usually they're right, and the biggest offender is a lack of structure.

The problems reveal themselves in several ways. There may be three acts, but the protagonist doesn't have a physical goal that the audience can see and root for. Their protagonist may have a physical goal, but the turning points are not the result of the protagonist's moral decision or action. There may be turning points initiated by the protagonist but not for any singleness of moral purpose. In biographies the writers are often so taken by what they presume to be the moral virtues of their protagonist that they fail to include any serious conflict or an antagonist that forces the protagonist to change. The result of problems such as these is the lack of drama, weakened entertainment value, or no way for an audience to become emotionally engaged. 

Perhaps most difficult to obtain is an even emotional roller coaster effect throughout the story. Often critics and viewers complain about a slow second act, or a "sagging middle." The beat outline describe in this post can solve that problem. Each beat (13 or 20), when properly understood and applied, creates a regular roller coaster from front to back. Notice the wavy blue line in the graphic; this represents one ideal of how an audience's emotions can be manipulated by understanding the placement of the 13 (20) beats. Each peak and valley of the line corresponds to a beat. If the beats are missing or misplaced, the blue line sags or plateaus.

What causes the ups and downs is whether or not the protagonist is portrayed as achieving his goal or not. Is he or she being successful or endangered? That emotion is tied directly to the           assimilation of the Moral Premise in the life of the protagonist—will the protag. learn the truth of the moral premise and achieve his or her goal or not. All of this happens in the minds and hearts of your audience on a subliminal level, but it should never be subliminal to the creator, you.

What follows is a generic summary of what I might write in a story report to such writers or producers, as I explain the basics of what's missing in their story. I usually start off by describing that what follows is a natural law of story telling. It's not my opinion, but the consequence of untold experiments of storytelling over the ages. If you want a story to connect, then you can't ignore this stuff, at least not story foundations. [See subsection Story Development Steps/Story Foundations]

Monday, May 10, 2010

The Story Diamond

The Story Diamond is a useful diagram in structuring a story or screenplay. It was conceived by Chris Vogler and Will Smith, and then used by screenwriters Marianne & Cormac Wibberley for an upcoming Will Smith project that I was called in on to brainstorm. The image below is close to what they handed out. I've added the ACT 1, 2A images, and the explanation at the bottom. You can download this image HERE.


With their permission I took it and enhanced it by overlaying the various story structures used in the industry. The latest version is linked on the moral premise website in the middle of THIS PAGE... scroll down to find it. 

Here's what it looks like today with a host of other story structure systems overlaid. A full explanation of the Story Diamond is presented in my On-Line Storycraft Training series. You can download the latest version HERE.




Thursday, March 25, 2010

The Hero's Two Journeys - A Review

This is a short review of THE HERO'S TWO JOURNEYS from Michael Hauge and Chris Vogler.  If you read much of this blog, or have read my book, The Moral Premise, you'll know that uniting the inner and outer journey of the protagonist into a cohesive whole, about one true thing, is the crux of all stories that connect emotionally with audiences. Thus, this DVD/MP3-CD set is a valuable resource for writers. In addition to recapping their own expertise proven over decades of work in Hollywood, Michael and Chris reveal many practical story secrets that bring together a hero's inner and outer journey so the story will resonate with audiences.



My introduction to Michael Hauge (left) was years ago during one of his national tours when I attended his two-day Detroit workshop. You'll see him cited numerous times in my book.  When "The Moral Premise" was released, Chris Vogler (right) offered to write the book's Foreword. Then as I started to work as a story consultant in Hollywood, I found myself on the same side of the table with Michael (on SEVEN POUNDS) and then again with Chris on a movie yet to be released.

The package, published by Screenstyle.com and the other usual sources like Amazon, includes 4 discs (3 DVDs and a MP3/CD-ROM) with over 10 hours of workshop material from Michael and Chris. (The "CD" disc in my package is mislabeled a "Compact Disc." Instead it is a MP3/CD-ROM filled with files from what looks like 6 CDs. Most players (CD, DVD) can read the disc and these files, but the easiest way to access them is through your computer and download them to a MP3 player.)

Here are some brief notes on the content from the main attraction of the package, their joint DVD workshop on joining the inner and outer journey.

CREATING IMMEDIATE EMOTIONAL IDENTITY WITH YOUR CHARACTERS

I have written before on this topic because it is critical for the audience to get under the skin and in the mind of the story's characters, especially the protagonist. Movies resonate with audiences only when the audience can physically root for the protagonist (in the physical story,) and mentally participate in his or her decisions (in the psychological story). Of course, the two journeys are really just one story, as any person is one person with two identities -- what we are like on the outside, and what we are like on the inside. But what we are on the inside is what motivates (or causes) what happens on the outside. (See The Moral Premise, Chapter 6.)

So, here are five ways that Michael Hauge says you can use to foster the audience's immediate emotional identification with your character(s):
  1. Make the character sympathetic, the victim of undeserved misfortune.
  2. Put the character in jeopardy. We ID with people we worry about.  Many stories start with an orphan.
  3. Make character likable, kind, goodhearted. They need to be relatable, not likable.
  4. Make characters funny. We like to be with people who make us feel good about ourselves or have the courage to say things we don't.
  5. Make characters powerful, or very good at what they do. 
Michael says to use at least two of these. But the more the better. In CRAZY HEART, Bad Blake embodies all five: 1 (we feel sorry for whatever took Blake to the depths he's in), 2 (Blake is constantly on the verge of either getting fired from a gig or killing himself), 3 (he is goodhearted), 4 (he's says things we'd never say but at times have wanted to say), and 5 (he can be a good songwriter and performer). Result? ACADEMY AWARD FOR BEST ACTOR. (Blog post on CRAZY HEART.)

Michael's best selling book is WRITING SCEENPLAYS THAT SELL.

DIFFERENT WORLDS AND VALUES

Chris writes mostly about the 12 Steps of the Mythic Hero (THE WRITER'S JOURNEY). In one part of this DVD set he talks about how the hero begins in the Ordinary World and spends Act 2 in a Special World where the values are much different. That conflict of values is the character's INNER conflict that sets up the OUTER conflict.

Chris' insight in this speaks to the vice and virtue of the moral premise statement, and how the main characters, upon entering the Special World, are forced to make some concessions to their life, in order to return to some degree of normalcy once the journey and the story are over.

The Ordinary World and the Special World are both physical entities, but the different set of values (psychologically) are the things that drive the action differently in these two worlds.  All action begins in the mind with a set of values. [The above illustration is from the Moral Premise workshop.]

The Special World, physically, can also become an excellent METAPHOR for what is happening in the "unconscious mind".

A JOURNEY OF FULFILLMENT

One  point I feel a bit contrary about is when Michael says:
The inner meaning grows out of the outer journey. 
Here is what I think he means: The outer journey is the result of an inner conflict of values, but by experiencing the outer journey's difficulty, the character learns something spiritual or mentally. Thus, the inner learning comes as a result of the outer experience. One of the two gentlemen explains it something like this: (here paraphrased):
The inner journey is a journey of fulfillment where the character changes from say "protection" to "courage" from "fear" to "courage, or from "being uninvolved" to "being involved."
[Sounds like the beginnings of a Moral Premise statement.]

REAL LIFE


In another place, Michael says: 
What I love about this... is that although we're talking about all these fictional characters, I'm also talking about real life. The characters in movies mirror what we all do, and our own story.
Bingo! Even if our characters are in some fictional or fantasy world, their moral decisions must be similar in nature to the audience's day-in-day-out lives. And that is the best way to connect o audiences...write about their moral experiences. 

PERSONA vs. ESSENCE

Another comparison that the men set up is the difference between persona (or personal identity) and essence (the person's true character). The story is about a character's journey from his outward persona and how his true (inner) self is revealed. There are a number of ways in which Hauge discusses this can happen. But I can't help but come back to the concept of the moral premise, and how the main characters all must traverse from some vice (what they are pretending to be) to some virtue (what their true selves tell them they ought to be). Michael points out that in romances,  especially romantic comedies, the girl falls for the guy's true essence. And when the guy lets his bravado go wild and struts around showing his (false) persona, the girl turns away. But when the guy gets in touch with his inner self and lets his virtue shine through, the armor gleams, and the girl comes running back.  Thus, in a good film, there is that conflict of values which is the conflict between the persona-mask, and the effort to get the characters to take the mask off, and enter Act 3 successfully.

12 STEPS OUTER AND INNER

A highlight of the DVDs is when Chris takes his traditional 12 Steps (from the Hero's Mythic OUTER Journey) and articulates their INNER counterparts. I'm going to short hand them here, but the comparison is valuable.
  1. Ordinary World: Limited awareness of internal problem.
  2. The Call to Adventure: Awareness that you need to change. 
  3. Refusal of the Call: Fear and resistance to change.
  4. Meeting the Mentor: Wisdom delivered that meets need.
  5. Crossing the Threshold: Committing to change.
  6. Testing by allies and enemies: Experimenting with the kind of change that is needed
  7. Approach: Preparing mentally for a major shift.
  8. Ordeal, death, and rebirth: Removal of the inner mask. Center shifts.
  9. Reward: Accepting consequences, both good and bad
  10. The road back: Rededication, and removal of the outer mask.
  11. Resurrection: Hero explains what was learned.
  12. Return with the Elixir: Mastery and future confidence. 

So, there are a few of the discussions that Hauge and Vogler cover in this excellent 4 disc set. Your writing will be better it.